# NEX.dev ## Docs - [Overview](https://docs.nexdev.site/changelog/overview.md): Release notes for all NEX scripts. We follow semantic versioning: MAJOR.MINOR.PATCH. - [Releases](https://docs.nexdev.site/changelog/v1.md): Release history for the NEX.dev script catalog. - [FAQ](https://docs.nexdev.site/general/faq.md): Frequently asked questions about NEX.dev FiveM scripts. - [Getting started](https://docs.nexdev.site/general/getting-started.md): This is the short version. Each script has its own Installation page with the details for that specific script. - [Support & contact](https://docs.nexdev.site/general/support.md): Need a hand? Here's how to reach the NEX.dev team. - [NEX.dev](https://docs.nexdev.site/index.md): Install guides, configuration references, and troubleshooting for every NEX.dev FiveM script. - [Configuration](https://docs.nexdev.site/nex_animpos/configuration.md): Everything lives in shared/config.lua. Edit, then restart nex_animpos for changes to apply. - [Exports](https://docs.nexdev.site/nex_animpos/exports.md): Client exports for integrating NEX Anim Pos with other resources — menus, emote scripts, admin tools. - [Installation](https://docs.nexdev.site/nex_animpos/installation.md): How to install NEX Anim Pos on your FiveM server. - [Overview](https://docs.nexdev.site/nex_animpos/overview.md): A standalone positioning tool for FiveM. Run /animpos and freely place your character anywhere — no collision snapping — with an orbit / free-fly camera and a live control panel. Perfect for screenshots, posing, and lining up animations. - [Troubleshooting](https://docs.nexdev.site/nex_animpos/troubleshooting.md): Fixes for common NEX Anim Pos issues. - [Usage](https://docs.nexdev.site/nex_animpos/usage.md): How positioning mode works in-game — the command, the camera modes, the controls, and the panel. - [Commands](https://docs.nexdev.site/nex_battlepass/commands.md): Every command and the admin permission that gates them - [Configuration](https://docs.nexdev.site/nex_battlepass/configuration.md): Every shared/config.lua option, theming, locales, and quest reset times - [Exports](https://docs.nexdev.site/nex_battlepass/exports.md): Server and client exports for integrating other resources, and the database tables - [Installation](https://docs.nexdev.site/nex_battlepass/installation.md): Requirements, server.cfg order, and how to open the battle pass UI - [Overview](https://docs.nexdev.site/nex_battlepass/overview.md): A clean, modern battle pass for FiveM with daily/weekly quests, free + premium reward tracks, and a fully in-game rewards editor - [Premium pass](https://docs.nexdev.site/nex_battlepass/premium-pass.md): Tebex transaction verification, single-use redemption codes, and premium expiry - [Quests](https://docs.nexdev.site/nex_battlepass/quests.md): Daily and weekly quests, built-in trackers, and custom quests driven by your own scripts - [Rewards editor](https://docs.nexdev.site/nex_battlepass/rewards-editor.md): Build levels and rewards live in-game with the /bpadmin editor - [Troubleshooting](https://docs.nexdev.site/nex_battlepass/troubleshooting.md): Common issues and fixes for nex_battlepass - [Commands](https://docs.nexdev.site/nex_bossmenu/commands.md): End users don't get a chat command — bosses open the menu by walking up to a marker. There's exactly one admin command. - [Configuration](https://docs.nexdev.site/nex_bossmenu/configuration.md): Everything lives in config.lua. Edit, then restart nex_bossmenu. - [Custom frameworks](https://docs.nexdev.site/nex_bossmenu/custom-frameworks.md): The bridge files are intentionally left outside the escrow encrypted set — escrowignore in fxmanifest.lua covers bridge/*.lua, so you can plug in NDCore, ox_core, or a fully custom framework… - [Installation](https://docs.nexdev.site/nex_bossmenu/installation.md): How to install NEX Boss Menu on your FiveM server. - [Overview](https://docs.nexdev.site/nex_bossmenu/overview.md): A multi-framework boss menu for FiveM. Drop placeable, DB-driven access points on the map, gate them by job + boss grade, and let bosses manage their society's balance and roster from a single… - [Troubleshooting](https://docs.nexdev.site/nex_bossmenu/troubleshooting.md): Most problems show themselves in the server console — filter for [nex_bossmenu] first. Failed mutations log in red with the failure reason. - [Usage](https://docs.nexdev.site/nex_bossmenu/usage.md): How admins place markers, and how bosses use the menu in-game. - [Configuration](https://docs.nexdev.site/nex_coordstool/configuration.md): Everything lives in lua/config.lua. Edit, then restart nex_coordstool. - [Installation](https://docs.nexdev.site/nex_coordstool/installation.md): How to install NEX Coords Tool on your FiveM server. - [Overview](https://docs.nexdev.site/nex_coordstool/overview.md): A clean, black-and-white coordinates tool for FiveM. Grab the exact spot your character is standing at and copy it to your clipboard in whichever format you need — JSON, Lua table, standard,… - [Troubleshooting](https://docs.nexdev.site/nex_coordstool/troubleshooting.md): Fixes for common NEX Coords Tool issues. - [Usage](https://docs.nexdev.site/nex_coordstool/usage.md): Usage — NEX Coords Tool. - [Commands & exports](https://docs.nexdev.site/nex_crafting/commands.md): Commands & exports — NEX Crafting. - [Configuration](https://docs.nexdev.site/nex_crafting/configuration.md): Almost everything is editable from the Settings tab in the in-game creator panel, which rewrites settings/general.lua on save. You can also edit the file by hand — both work. - [Creator panel](https://docs.nexdev.site/nex_crafting/creator-panel.md): The creator panel is where you build everything — benches, recipe groups, recipes, ingredients, and settings. Open it with /craftpanel (alias /crp) and changes go live immediately. - [Installation](https://docs.nexdev.site/nex_crafting/installation.md): How to install NEX Crafting on your FiveM server. - [Overview](https://docs.nexdev.site/nex_crafting/overview.md): A multi-framework crafting system for FiveM. Place benches in the world, build recipes from any items, and let your players craft. Everything is managed in-game from the creator panel… - [Troubleshooting](https://docs.nexdev.site/nex_crafting/troubleshooting.md): Start by setting settings.debug = true in settings/general.lua and restarting. Then watch your F8 console and server console (filter for [nex_crafting]). - [Player usage](https://docs.nexdev.site/nex_crafting/usage.md): Players don't need any commands — they just walk up to a bench. - [Commands](https://docs.nexdev.site/nex_crutchsystem/commands.md): Command names are configurable via Config.Commands in config.lua. Setting a value to false or '' skips registering that command entirely. - [Configuration](https://docs.nexdev.site/nex_crutchsystem/configuration.md): Everything lives in config.lua. Edit, then restart nex_crutchsystem. - [Exports & events](https://docs.nexdev.site/nex_crutchsystem/exports.md): Public hooks for integrating other resources — ambulance jobs, custom HUDs, scripted incidents. - [Installation](https://docs.nexdev.site/nex_crutchsystem/installation.md): How to install NEX Crutch System on your FiveM server. - [Overview](https://docs.nexdev.site/nex_crutchsystem/overview.md): A framework-agnostic crutch system for FiveM. Players use an inventory crutch item to limp, EMS can prescribe and remove crutches on patients, and a hospital medic NPC removes crutches in exchange… - [Troubleshooting](https://docs.nexdev.site/nex_crutchsystem/troubleshooting.md): Filter the server console and the F8 client console for nex_crutchsystem first. - [Player & EMS usage](https://docs.nexdev.site/nex_crutchsystem/usage.md): How players, EMS, and the hospital medic NPC interact with the system in-game. - [Admin panel](https://docs.nexdev.site/nex_dealerships/admin-panel.md): /dealershipadmin is the server-wide vehicle catalog editor and ownership manager. Run it in chat and the admin panel opens; changes go live to every connected client immediately — no restart. - [Commands](https://docs.nexdev.site/nex_dealerships/commands.md): All commands are registered via lib.addCommand, so they show up in ox_lib's chat suggestions for the players who can actually use them. Each command's name is configurable from shared/config.lua. - [Configuration](https://docs.nexdev.site/nex_dealerships/configuration.md): Two files cover almost everything you'll want to tweak. Both are escrow_ignore'd so they survive updates. - [Dealership lots](https://docs.nexdev.site/nex_dealerships/dealerships.md): Each dealership lot is a Lua entry in shared/locations.lua. This file is escrow_ignore'd so you can move peds and add lots without re-uploading the asset. - [Installation](https://docs.nexdev.site/nex_dealerships/installation.md): How to install NEX Dealerships on your FiveM server. - [Optional integrations](https://docs.nexdev.site/nex_dealerships/integrations.md): Every external system the resource touches has an adapter in integrations/. All of them are escrow_ignore'd, so you can edit them without re-uploading the asset. Pick the system you want with… - [Management dashboard](https://docs.nexdev.site/nex_dealerships/management.md): /dealershipmgmt is the in-game dashboard for owned dealerships. It's where owners and managers handle stock, employees, display cars, settings, and review sales. - [Overview](https://docs.nexdev.site/nex_dealerships/overview.md): A multi-framework vehicle dealership for FiveM with a modern UI. Sells cars, bikes, boats, helicopters and planes — the UI adapts its labels automatically based on what's in stock. - [Troubleshooting](https://docs.nexdev.site/nex_dealerships/troubleshooting.md): Set Config.Debug = true in shared/config.lua and restart to print the detected framework, target system, textui system, notify system, and keys system on boot. That alone solves most of the… - [Player usage](https://docs.nexdev.site/nex_dealerships/usage.md): What your players will do in-game. - [Admin panel](https://docs.nexdev.site/nex_djbooth/admin-panel.md): The admin panel is where you place and remove booths in-game. Open it with /djbooth and changes go live immediately. - [Commands](https://docs.nexdev.site/nex_djbooth/commands.md): Commands and exports for NEX DJ Booth. - [Configuration](https://docs.nexdev.site/nex_djbooth/configuration.md): There's barely anything to configure — booths are managed in-game with /djbooth, not in config.lua. - [Installation](https://docs.nexdev.site/nex_djbooth/installation.md): How to install NEX DJ Booth on your FiveM server. - [Overview](https://docs.nexdev.site/nex_djbooth/overview.md): A DJ booth system for FiveM. Players walk up to a booth, paste a YouTube link, and broadcast it to anyone nearby. You add and manage booths in-game with no config editing. - [Troubleshooting](https://docs.nexdev.site/nex_djbooth/troubleshooting.md): If something's wrong, run /djboothdebug in-game first — it prints exactly what the client thinks is going on. Then check your F8 console (filter for [nexdjbooth]) and your server console (same… - [Player usage](https://docs.nexdev.site/nex_djbooth/usage.md): What your players will actually do in-game. - [Admin panel](https://docs.nexdev.site/nex_donatorsystem/admin-panel.md): If your license: identifier is in Config.Admins, an Admin entry appears in the shop sidebar. It opens a four-tab panel where you manage the entire catalogue without restarting the resource. - [Commands](https://docs.nexdev.site/nex_donatorsystem/commands.md): Commands and exports for NEX Donator System. - [Configuration](https://docs.nexdev.site/nex_donatorsystem/configuration.md): Two files. Edit them, then restart nex_donatorsystem. - [Installation](https://docs.nexdev.site/nex_donatorsystem/installation.md): How to install NEX Donator System on your FiveM server. - [Overview](https://docs.nexdev.site/nex_donatorsystem/overview.md): A Tebex-integrated donator shop for FiveM. Players buy currency packages from your Tebex store, redeem the order in-game, and spend the currency on vehicles, items, weapons, and limited-time… - [Tebex setup](https://docs.nexdev.site/nex_donatorsystem/tebex-setup.md): This is the part that wires real money to in-game currency. Take a minute and do it carefully — once it's right, you never need to touch it again. - [Troubleshooting](https://docs.nexdev.site/nex_donatorsystem/troubleshooting.md): Most problems show themselves in the server console or the F8 client console — filter for [nex_donatorsystem] first. - [Player usage](https://docs.nexdev.site/nex_donatorsystem/usage.md): What your players will actually do in-game. - [Commands & exports](https://docs.nexdev.site/nex_drugscreator/commands.md): Commands & exports — NEX Drugs Creator. - [Configuration](https://docs.nexdev.site/nex_drugscreator/configuration.md): Everything in config.lua: command, storage, permissions, UI, consumption limits, effect catalogs, world defaults, police, and emotes. Zone and economy data is managed in-game from the panel instead. - [Creator panel](https://docs.nexdev.site/nex_drugscreator/creator-panel.md): The admin panel is where you build everything — drugs, zones, recipes, selling channels, territories, and settings. Open it with /drugscreator and changes go live immediately. - [Installation](https://docs.nexdev.site/nex_drugscreator/installation.md): How to install NEX Drugs Creator on your FiveM server. - [Overview](https://docs.nexdev.site/nex_drugscreator/overview.md): An in-game drugs creator for FiveM. Admins turn any inventory item into a drug consumable with a stackable effects timeline, then run a full street economy — harvesting, crafting, selling, territories, and dealers — all from one panel. - [Troubleshooting](https://docs.nexdev.site/nex_drugscreator/troubleshooting.md): Common issues with NEX Drugs Creator and how to fix them. Watch your server console and F8 console for messages from nex_drugscreator. - [Player usage](https://docs.nexdev.site/nex_drugscreator/usage.md): How players consume drugs and take part in the world economy — harvesting, growing, crafting, and the selling channels. - [Admin panel](https://docs.nexdev.site/nex_elevators/admin-panel.md): The admin panel is where you create, edit, and delete elevators in-game. Open it with /elevatoradmin and changes go live immediately. - [Configuration](https://docs.nexdev.site/nex_elevators/configuration.md): Most of what makes an elevator — the floors, names, and job restrictions — is set in-game with /elevatoradmin. config.lua is just the global toggles. - [Installation](https://docs.nexdev.site/nex_elevators/installation.md): How to install NEX Elevators on your FiveM server. - [Overview](https://docs.nexdev.site/nex_elevators/overview.md): A clean elevator system for FiveM. Players walk into an elevator, pick a floor, and get teleported with a screen fade and sound effect. You create and edit elevators entirely in-game — no config… - [Configuration](https://docs.nexdev.site/nex_fishing/configuration.md): All configuration lives in the config/ folder, split by topic — general settings, fish, equipment, zones, shops, reputation, and server-only settings. - [Installation](https://docs.nexdev.site/nex_fishing/installation.md): How to install NEX Fishing on your FiveM server. - [Overview](https://docs.nexdev.site/nex_fishing/overview.md): A skill-based fishing system for FiveM. Cast anywhere with water, work configurable zones for rarer fish, level up, build renown for permanent perks, and sell your catch — all in a sleek custom UI. - [Troubleshooting](https://docs.nexdev.site/nex_fishing/troubleshooting.md): Common problems with NEX Fishing and how to fix them. - [Player usage](https://docs.nexdev.site/nex_fishing/usage.md): There are no commands — players use a fishing rod from their inventory to cast, and talk to the shop and rental peds through your target resource. - [Commands](https://docs.nexdev.site/nex_garages/commands.md): Every staff and admin command, and where to rename them. - [Configuration](https://docs.nexdev.site/nex_garages/configuration.md): Where every NEX Garages setting lives and what the important toggles do. - [In-game garage editor](https://docs.nexdev.site/nex_garages/garage-editor.md): Create, edit, hide and move garages live with /garagesadmin — no config edits, no restarts. - [Garage locations](https://docs.nexdev.site/nex_garages/garages.md): Define public, job and gang garages in config/garages.lua — or skip the file entirely and use the in-game editor. - [Impound](https://docs.nexdev.site/nex_garages/impound.md): The police impound flow, impound lots, and automatic impound of abandoned vehicles. - [Installation](https://docs.nexdev.site/nex_garages/installation.md): How to install NEX Garages on your FiveM server. - [Integrations & exports](https://docs.nexdev.site/nex_garages/integrations.md): Auto-detected third-party support, and the exports other scripts can call. - [Overview](https://docs.nexdev.site/nex_garages/overview.md): A multi-framework garage & impound system for FiveM with a modern UI. Personal, job, gang, impound and private garages for cars, boats and aircraft. - [Private garages](https://docs.nexdev.site/nex_garages/private-garages.md): Player-owned garages managed in-game with /privategarages. - [Troubleshooting](https://docs.nexdev.site/nex_garages/troubleshooting.md): Fixes for the most common NEX Garages issues. - [Player usage](https://docs.nexdev.site/nex_garages/usage.md): What players see and do: storing, retrieving, and every vehicle action in the garage UI. - [Admin panel](https://docs.nexdev.site/nex_hotels/admin-panel.md): The admin panel is where you create and manage hotels in-game. Open it with /hoteladmin and changes go live immediately — no restart. - [Commands](https://docs.nexdev.site/nex_hotels/commands.md): Players don't need any commands — they just walk up to a front desk and press E. - [Configuration](https://docs.nexdev.site/nex_hotels/configuration.md): Most of what makes up a hotel — entrances, rooms, prices, doors — lives in the database and is managed in-game with /hoteladmin. config.lua is just the global toggles. - [Installation](https://docs.nexdev.site/nex_hotels/installation.md): How to install NEX Hotels on your FiveM server. - [Overview](https://docs.nexdev.site/nex_hotels/overview.md): A complete hotel system for your FiveM server. Players walk up to a front desk, rent a room for as many days as they want, get a GPS marker to their door, lock and unlock with a single key press,… - [Troubleshooting](https://docs.nexdev.site/nex_hotels/troubleshooting.md): If something's not working, check the F8 console (client) and your server console, filtered for [nex_hotels]. Most issues print a clear error there. - [Player usage](https://docs.nexdev.site/nex_hotels/usage.md): What your players will actually do in-game. - [Commands & keybinds](https://docs.nexdev.site/nex_hud/commands.md): Every command and default keybind NEX HUD registers. - [Configuration](https://docs.nexdev.site/nex_hud/configuration.md): Every option in config.lua with its default. Many values are only server defaults — players can override them per player in the in-game settings window. - [Exports](https://docs.nexdev.site/nex_hud/exports.md): Client-side exports for controlling NEX HUD from your own scripts. - [Installation](https://docs.nexdev.site/nex_hud/installation.md): How to install NEX HUD on your FiveM server. - [Integrations](https://docs.nexdev.site/nex_hud/integrations.md): How NEX HUD connects to your framework, fuel script, seatbelt, NOS, and postal resources — through adapters/ and the Bridge functions in integration.lua. - [Overview](https://docs.nexdev.site/nex_hud/overview.md): A premium glass-pill HUD for FiveM. Dark translucent pills with colored accents, per-class vehicle clusters, a live player headshot, and a full in-game settings window with a drag-and-drop layout editor. - [Troubleshooting](https://docs.nexdev.site/nex_hud/troubleshooting.md): Fixes for common NEX HUD issues, based on how the resource actually fails. - [Player usage](https://docs.nexdev.site/nex_hud/usage.md): What your players see and do in-game — the settings window, the layout editor, and the driving features. - [Admin menu](https://docs.nexdev.site/nex_itemwhitelist/admin-menu.md): The admin menu is where you add and remove whitelist entries. Open it with /whitelistmenu and changes take effect immediately — no restart needed. - [Commands](https://docs.nexdev.site/nex_itemwhitelist/commands.md): All commands are restricted to Config.AdminGroup (default group.admin). Command names come from Config.Commands — rename them in config.lua. - [Configuration](https://docs.nexdev.site/nex_itemwhitelist/configuration.md): Everything lives in config.lua. The whitelist entries themselves are not in the config — they're in MySQL and managed from the Admin menu. - [Installation](https://docs.nexdev.site/nex_itemwhitelist/installation.md): How to install NEX Item Whitelist on your FiveM server. - [Overview](https://docs.nexdev.site/nex_itemwhitelist/overview.md): Drag-and-drop item whitelist for ox_inventory. Lock items or weapons down by player, by job, or stack both — and manage everything live from a clean in-game admin menu. - [Troubleshooting](https://docs.nexdev.site/nex_itemwhitelist/troubleshooting.md): Check your server console (filter for [nex_itemwhitelist]) first — every block / hook event logs there. - [Configuration](https://docs.nexdev.site/nex_loadingscreen/configuration.md): Everything lives in lua/config.lua. Edit, then restart nex_loadingscreen. - [Installation](https://docs.nexdev.site/nex_loadingscreen/installation.md): How to install NEX Loading Screen on your FiveM server. - [Music & assets](https://docs.nexdev.site/nex_loadingscreen/music.md): The loading screen ships with a built-in music player. Players can play/pause, skip, and adjust volume right on the screen, and an optional per-track video can play full-screen as the background… - [Overview](https://docs.nexdev.site/nex_loadingscreen/overview.md): A premium FiveM loading screen with a modern UI — animated theme, glass cards, ambient particles, a built-in music player, rotating feature carousel, live server stats and rotating tips.… - [Troubleshooting](https://docs.nexdev.site/nex_loadingscreen/troubleshooting.md): Fixes for common NEX Loading Screen issues. - [Commands](https://docs.nexdev.site/nex_peacetime/commands.md): One command: /ptmenu. Admin-only, checked server-side, renamable via Config.Command. - [Configuration](https://docs.nexdev.site/nex_peacetime/configuration.md): Everything lives in shared/config.lua, plus server-only Discord settings in shared/sv_config.lua. Edit, then restart nex_peacetime. - [Installation](https://docs.nexdev.site/nex_peacetime/installation.md): How to install nex_peacetime on your FiveM server. - [Overview](https://docs.nexdev.site/nex_peacetime/overview.md): Advanced peacetime enforcement for FiveM roleplay servers. Admins lock down combat actions server-wide with a single command — timed or indefinite, with a broadcast reason and live restriction toggles. - [Troubleshooting](https://docs.nexdev.site/nex_peacetime/troubleshooting.md): Fixes for common nex_peacetime issues. - [Usage](https://docs.nexdev.site/nex_peacetime/usage.md): Running peacetime day to day: enabling with a duration and reason, editing restrictions live, and what players see. - [Configuration](https://docs.nexdev.site/nex_polecreator/configuration.md): Every option in config/config.lua for nex_polecreator — access control, theming, target system, dances, jobs — plus the nex_poles database schema. - [Installation](https://docs.nexdev.site/nex_polecreator/installation.md): Requirements, install steps, server.cfg ensure order, optional SQL import and admin permission setup for nex_polecreator. - [Overview](https://docs.nexdev.site/nex_polecreator/overview.md): Admin pole setup system for FiveM — place, edit, job-lock and delete stripper poles through a black & white UI, persisted in MySQL and synced in real time. - [Troubleshooting](https://docs.nexdev.site/nex_polecreator/troubleshooting.md): Fixes for common nex_polecreator problems — missing UI files, target mismatch, admin access, poles not spawning, prop and job-lock issues. - [Usage](https://docs.nexdev.site/nex_polecreator/usage.md): Open the pole manager, place / edit / delete poles with built-in placement controls, and let players use the dance context menu. - [Commands](https://docs.nexdev.site/nex_povrequest/commands.md): The /pov command — panel mode, direct-send mode, the ACE permission it requires, and how to rename it. - [Configuration](https://docs.nexdev.site/nex_povrequest/configuration.md): Every nex_povrequest config option in lua/config.lua — cooldowns, locale, the ACE permission, Discord webhook, and the UI table. - [Installation](https://docs.nexdev.site/nex_povrequest/installation.md): How to install nex_povrequest on your FiveM server — resource placement, start order, and the ACE permission grant. - [Overview](https://docs.nexdev.site/nex_povrequest/overview.md): An admin POV request tool for FiveM. Run /pov, pick a player from a live online list or enter their server ID, add an optional reason, and send — the player gets an on-screen notification and every request is logged to Discord. - [Troubleshooting](https://docs.nexdev.site/nex_povrequest/troubleshooting.md): Fixes for common nex_povrequest issues — permissions, ox_lib order, Discord logging, avatars, locales, and cooldowns. - [Usage](https://docs.nexdev.site/nex_povrequest/usage.md): Sending a POV request from the panel or via /pov [id], what the requested player sees, and what lands in your Discord log. - [Configuration](https://docs.nexdev.site/nex_queue/configuration.md): Everything lives in nex_queue/config.lua. It's split into five sections: - [Discord setup](https://docs.nexdev.site/nex_queue/discord-setup.md): NEX Queue talks to Discord through a bot you control. The bot reads role memberships and (optionally) posts a live waitlist embed. This page walks you through creating it. - [Installation](https://docs.nexdev.site/nex_queue/installation.md): NEX Queue is a server-only, drag-and-drop resource. There is no client UI to build and no database to migrate. - [Overview](https://docs.nexdev.site/nex_queue/overview.md): An advanced Discord-driven priority queue for FiveM. Players wait on a polished Adaptive Card while the queue sorts them by Discord role, shows their tier, and (optionally) posts a live waitlist… - [Themes](https://docs.nexdev.site/nex_queue/themes.md): NEX Queue ships with 8 ready-made Adaptive Card themes. They all show the same information (position, priority, time, tier) — the layout is what changes. Pick the one that matches your community's… - [Troubleshooting](https://docs.nexdev.site/nex_queue/troubleshooting.md): Filter your server console for [nex_queue] — most issues print a clear error there. If you're not sure, flip Config.Server.DebugMode = true temporarily, restart, and try again. - [Whitelist & priority](https://docs.nexdev.site/nex_queue/whitelist-and-priority.md): NEX Queue uses Discord roles for three independent decisions: - [Commands](https://docs.nexdev.site/nex_scalemenu/commands.md): Every nex_scalemenu command — opening and resetting scales for yourself and others, and the permissions each requires. - [Configuration](https://docs.nexdev.site/nex_scalemenu/configuration.md): Walk the config.lua table for nex_scalemenu — scaling ranges, gender, weapon block, camera, UI tokens, presets, and locales. - [Installation](https://docs.nexdev.site/nex_scalemenu/installation.md): Drag-and-drop install for nex_scalemenu — single folder, correct server.cfg order, and an auto-created MySQL table. - [Overview](https://docs.nexdev.site/nex_scalemenu/overview.md): Real-time character height and build scaling for FiveM, with a cinematic camera, drag-to-rotate, presets, and a layered permission stack. - [Permissions](https://docs.nexdev.site/nex_scalemenu/permissions.md): The layered permission stack for nex_scalemenu — defaultPermissions, ACE, identifier whitelist, and Discord roles. - [Troubleshooting](https://docs.nexdev.site/nex_scalemenu/troubleshooting.md): Common nex_scalemenu issues and fixes — oxmysql order, the database table, permissions, Discord roles, gender lock, and persistence. - [Adding pets](https://docs.nexdev.site/nex_shoulderpets/adding-pets.md): Three things to do per pet: stream the model, register it in Config.Pets, and add an inventory item. Roughly five minutes a pet. - [Commands](https://docs.nexdev.site/nex_shoulderpets/commands.md): Commands and exports for NEX Shoulder Pets. - [Configuration](https://docs.nexdev.site/nex_shoulderpets/configuration.md): Everything lives in config.lua. Edit, then restart nex_shoulderpets. - [Installation](https://docs.nexdev.site/nex_shoulderpets/installation.md): How to install NEX Shoulder Pets on your FiveM server. - [Overview](https://docs.nexdev.site/nex_shoulderpets/overview.md): A drop-in shoulder pet system for FiveM. Players use a pet item from their inventory, a small NUI menu opens, and the pet attaches to the left or right shoulder with an optional particle effect. - [Troubleshooting](https://docs.nexdev.site/nex_shoulderpets/troubleshooting.md): Set Config.General.debug = true and restart — F8 then prints the resolved framework and inventory bridge on resource start. Filter the F8 and server consoles for nex_shoulderpets. - [Player usage](https://docs.nexdev.site/nex_shoulderpets/usage.md): What your players will actually do in-game. - [Configuration](https://docs.nexdev.site/nex_trucking/configuration.md): All configuration lives in the config/ folder. Each file covers one area, so you only edit what you need. - [Exports & hooks](https://docs.nexdev.site/nex_trucking/exports.md): Server exports, the external contract callback, and the server-side hook file for integrating NEX Trucking with your other resources. - [Installation](https://docs.nexdev.site/nex_trucking/installation.md): How to install NEX Trucking on your FiveM server. - [Overview](https://docs.nexdev.site/nex_trucking/overview.md): A full trucking career for FiveM. Haul quick rental jobs or bring your own rig for freight contracts, level up a skill tree, hire NPC drivers, take loans, and run deliveries as a crew — all from a dashboard at the depot. - [Troubleshooting](https://docs.nexdev.site/nex_trucking/troubleshooting.md): Watch your server console and F8 console, filtering for [nex_trucking] — the script logs its database status, framework detection, and a vehicle model audit at startup. - [Player usage](https://docs.nexdev.site/nex_trucking/usage.md): Players don't need any commands — they walk up to the depot and open the dashboard. - [Installation](https://docs.nexdev.site/nex_uipack/installation.md): How to install NEX UI Pack on your FiveM server. - [Overview](https://docs.nexdev.site/nex_uipack/overview.md): A skin for oxlib. Drop it into your server and every oxlib notification, dialog, context menu, progress bar, input, alert, and radial menu instantly renders with the NEX look — without changing a… - [Troubleshooting](https://docs.nexdev.site/nex_uipack/troubleshooting.md): Fixes for common NEX UI Pack issues.