> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nexdev.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Overview

> A multi-framework crafting system for FiveM. Place benches in the world, build recipes from any items, and let your players craft. Everything is managed in-game from the creator panel…

A multi-framework crafting system for FiveM. Place benches in the world, build recipes from any items, and let your players craft. Everything is managed in-game from the creator panel — no editing recipe tables, no restarts.

## In this section

* [Installation](/nex_crafting/installation)
* [Configuration](/nex_crafting/configuration)
* [Creator panel](/nex_crafting/creator-panel)
* [Player usage](/nex_crafting/usage)
* [Commands & exports](/nex_crafting/commands)
* [Troubleshooting](/nex_crafting/troubleshooting)

## What you get

* Works on **Qbox, QBCore, and ESX** — auto-detected
* UI ships ready to use — no build step, nothing to compile
* In-game **creator panel** — add benches, recipes, and ingredients live
* **Access types** per bench — `public`, `job`, `gang`, `group`, `private` owner, or `discord` role
* Six bench prop models out of the box (workbench, table, medical bench, wheel bench, and two DLC benches), plus your own
* Optional **XP / level system** with per-recipe level requirements
* Optional **skill check** (ox\_lib) and **failure system** with material loss
* Per-bench overrides for skill check and XP
* Optional per-bench **stash** (ox\_inventory) for shared materials
* Map blips per bench
* `ox_target` or marker-based interaction — your choice
* Discord-role-gated benches via bot token
