> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nexdev.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Overview

> A multi-framework vehicle dealership for FiveM with a modern UI. Sells cars, bikes, boats, helicopters and planes — the UI adapts its labels automatically based on what's in stock.

A multi-framework vehicle dealership for FiveM with a modern UI. Sells cars, bikes, boats, helicopters and planes — the UI adapts its labels automatically based on what's in stock.

You manage everything in-game: the global vehicle catalog from `/dealershipadmin`, each lot's stock, staff, sales, and orders from `/dealershipmgmt`. No restart needed for any of it.

## In this section

* [Installation](/nex_dealerships/installation)
* [Configuration](/nex_dealerships/configuration)
* [Dealership lots](/nex_dealerships/dealerships)
* [Admin panel](/nex_dealerships/admin-panel)
* [Management dashboard](/nex_dealerships/management)
* [Player usage](/nex_dealerships/usage)
* [Commands](/nex_dealerships/commands)
* [Optional integrations](/nex_dealerships/integrations)
* [Troubleshooting](/nex_dealerships/troubleshooting)

## What you get

* Works on **ESX**, **QBCore**, and **Qbox** — auto-detected
* UI ships ready to use — no build step, nothing to compile
* In-game **admin panel** to add / edit / delete catalog vehicles and bulk-import from `qb-core`, `qbox`, or `esx`
* In-game **management dashboard** for owned dealerships — dashboard, vehicles, display cars, stock, orders, sales, employees, settings
* **Player-owned dealerships** with society balance, per-employee commissions, and owner payout splits
* **Vehicle financing** with down payment, configurable terms, late-fee or repossession policies, and a `/financemenu` for active loans
* **Direct sales** flow where employees prompt nearby customers to accept a deal
* **Sell back** flow — players sell their owned vehicles back to a dealership for a configurable buyback %
* **Test drive** with HUD timer, damage and wanted-level suppression, and a temp plate
* Showroom **preview camera** with paint picker and auto-rotate
* Per-lot **display vehicles** placed in-world via an in-game placer
* **Job-locked lots**, grade gates, and required-item gates per dealership
* **Ped or marker** interaction — choose per lot
* `ox_target`, `qb-target`, `qtarget`, or proximity textui — auto-detected
* Drop-in adapters for `ox_lib`, `qb`, `esx`, `okok` notify; `ox_fuel`, `LegacyFuel`, `cdn-fuel`, `ps-fuel`, `lj-fuel`, `rcore_fuel`; and seven popular vehicle-keys scripts
* Optional **Discord webhook** logging for purchases and test drives
