escrow_ignore’d so they survive updates.
Vehicle catalog data lives in the database, not in a Lua file, and is managed from
/dealershipadmin — see Admin panel.
Core
Framework on auto unless you’re running multiple cores side-by-side and want to force one.
Interaction mode
Config.Interaction is the top-level switch between target-script wiring and a proximity textui hint:
auto— uses a target script if one is running, else falls back to textui.target— forces target wiring (falls back to textui if no supported target is installed).textui— forces the proximity[E]hint and never wires up target.
auto or target, set the script you want under Config.Target:
Config.Interaction = 'textui'):
Notifications, keys, fuel, garage
Each integration has its own selector + aConfig.*Fn override for one-off behaviour. See Optional integrations for the full list of supported scripts and how to plug in one we don’t ship.
Purchase rules
OwnerSplitPercent is the portion that goes to the dealership’s player owner. The remainder feeds the society balance / dealership bank.
Test drive
Financing
When enabled, the purchase UI shows a “Pay in Full” / “Finance” toggle. Players see active loans and can pay early via/financemenu.
Stock & restock orders
Owned dealerships sell from a stocked SKU pool. Public lots are unlimited unless you flipEnforceOnPublic.
Direct sales
Lets employees sell to a nearby customer who accepts via a prompt.Sell vehicle (buyback)
Players sell back to a dealership for a fraction of catalog price.Management & admin panels
Employees & commission
SyncFrameworkJob = true, hiring a player into a dealership with an Owner = 'jobName' lot also grants them that job at the matching grade — so they pass job-gated selling checks automatically.
Showroom preview camera
Marker (when a lot uses Interaction = 'marker')
Discord webhook logging
Locales
Strings live inshared/locale.lua. Copy the ["en"] table to a new locale key (e.g. ["de"]), translate it, set Config.Locale = 'de', and restart.

