Skip to main content
Most of what makes up a hotel — entrances, rooms, prices, doors — lives in the database and is managed in-game with /hoteladmin. config.lua is just the global toggles.

The settings you’ll actually change

Minibar stock

If a room has a minibar, this is what it sells:
name must match an item in your ox_inventory items list. Each room with a minibar gets its own private shop with this stock.

Where the hotel data lives

Entrances, exits, room prices, door props, blips, peds, elevator stops — all of it is set in the database via /hoteladmin (or by running a bundled import). There is no hotel list in config.lua. See Admin panel for the in-game workflow.