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nexdev_scalemenu lets players resize their character’s height and build in real time through a modern NUI. A cinematic camera flies in around the ped, you can click-and-drag anywhere outside the menu to spin the ped 360 degrees, and a palette of presets gets you close before you fine-tune with the sliders. Nothing persists until you confirm, and everything saves per character to MySQL. The UI ships ready to use — there is no build step and no dependencies beyond oxmysql. Drop the folder in, ensure it, done.

Features

  • Two-axis scaling — independent height and body axes. Width and depth scale with body, vertical with height.
  • Cinematic camera — smooth fly-in / fly-out around the ped with vertical tracking that follows the height slider.
  • Drag-to-rotate — click anywhere outside the menu and drag to spin the ped a full 360 degrees.
  • Preset palette — Child, Petite, Default, Tall, Towering, Giant, fully configurable in config.lua.
  • Live preview — sliders update the ped immediately, and nothing persists until you confirm.
  • Multiplayer sync — other players see your scale, and new joiners receive all current scales on connect.
  • Per-character MySQL persistence — saved via oxmysql in the nexdev_scalemenu table, keyed by your framework’s character identifier.
  • Tiered permissions — disabled by default. When enabled, layered as defaultPermissions to ACE to identifier whitelist to Discord roles.
  • Gender lock — restrict the menu to male, female, or either.
  • Weapon block — disables attack, aim, melee, and weapon-wheel controls while the menu is open.
  • Drag-and-drop — single folder, single ensure, no build, no schema setup.

Requirements

Framework detection is automatic. Qbox and QBCore key persistence by citizenid, ESX by identifier, and standalone by the player’s license.

How it works

When a player joins, the resource reads their stored scale from MySQL and syncs it to everyone. Opening the menu with /scale shows a live preview driven by the sliders and presets. On confirm, the new scale is broadcast to all players and written to the nexdev_scalemenu table. A default scale (1.0 / 1.0) deletes the row instead of storing a no-op, so the table never fills with default entries.

In this section

  • Installation — drag-and-drop install and server.cfg order
  • Configuration — the config.lua table, presets, camera, UI tokens, and locales
  • Permissions — the layered permission stack and the four action names
  • Commands/scale and /resetscale, and their permissions
  • Troubleshooting — common issues and fixes