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The config is split per domain — one file per topic, all under config/ and all editable (never escrowed):
FileWhat it controls
config/main.luaLocale, currency/date format, framework selector, UI accent color, cinematic mode, SQL auto-install, debug
config/public-garages.luaPublic garage locations
config/job-garages.luaJob garage locations & spawner fleets
config/gang-garages.luaGang garage locations
config/impound-locations.luaImpound lot locations
config/interior.luaThe walk-in showroom interior
config/garage-defaults.luaShared blip & marker defaults for the location files
config/custom-garages.luaThe in-game garage editor (/garagesadmin) + staff ACE
config/private-garages.luaPlayer-owned private garages
config/impound.luaImpound command, society fund, hold durations, fee cap, proximity rule
config/features.luaCapacity, store fees, repair, mileage, sharing, selling, pins, finance, auto-impound, audit, phone
config/vehicles.luaSpawning & persistence, retrieval fees, transfers, vehicle classes, labels
config/vehicle-images.luaThumbnail image sources
config/integrations.luaFuel / keys / notify / banking / gangs / textUI / target / radial
config/controls.luaKey binds & interaction prompts
config/commands.luaStaff & admin command names
config/word-filter.luaBlocked words for nicknames, impound reasons, etc.
config/hooks-client.lua / config/hooks-server.luaCustom event hooks to veto or react to actions
locales/*.jsonTranslations (English & Spanish included)

Framework & locale (config/main.lua)

Locale = "en",                -- matches a file in locales/
Framework = "auto",           -- "auto" | "QBCore" | "Qbox" | "ESX"
AutoRunSQL = true,            -- install the schema on start
Leave Framework on "auto" unless you run multiple frameworks side by side.

UI accent color (config/main.lua)

The UI ships monochrome, but every highlight surface — primary buttons, active tabs, condition bars, status chips, toasts, checkboxes — follows one accent color you can change without touching the UI bundle:
UI = {
  accentColor = "#FFFFFF",     -- try your server's brand color
  accentTextColor = "#000000", -- text on accent surfaces; use "#FFFFFF" for dark accents
},
Body text stays neutral so any accent keeps the panels readable.

Cinematic garage mode — beta (config/main.lua)

The cinematic garage is a beta feature. It’s fully playable, but still being polished — if anything behaves oddly on your server, keep enabled = false and report it to us.
Prefer an in-world browser over the list menu? Enable the cinematic garage:
CinematicGarage = {
  enabled = true,
  camera = {                            -- offsets relative to the previewed vehicle
    coords = vector3(3.0, 5.5, 0.3),
    focus = vector3(-0.75, 1.2, 0.0),
    fov = 35.0,
  },
  transitionMs = 650,
  switchMs = 350,
  screenEffects = true,   -- held vignette while browsing, bright pulse in/out
  vignetteStrength = 1.0, -- 0.0 - 1.0 intensity of the held vignette
  wipeTransition = true,  -- accent-edged wipe panel sweeping across on enter & exit
  seatPlayer = true,      -- sit the player in the previewed vehicle's driver seat
  hideHud = true,         -- hide minimap, GTA HUD and detected framework HUDs while browsing
},
hideHud auto-detects common HUD resources (qbx_hud, qb-hud, ps-hud, jg-hud, izzy-hud, 0r-hud) — pick one explicitly or turn it off with the hud option in config/integrations.lua. Pressing E at a garage then previews your stored vehicles one at a time at the spawn point — with your mods, livery and plate — behind a cinematic camera. ← / → browse, E / ENTER drives, opens the actions drawer (pin, repair, track, transfer, share, sell, rename, go inside — navigate with ↑ / ↓, confirm with ENTER), and BACKSPACE / ESC exits. A slim HUD shows the vehicle’s name, plate, condition, mileage, class and status badges. Previews are only visible to you and can’t be entered or damaged. Impound lots and job spawner garages always keep the classic menu, and the classic panel still opens when nothing is parked at the garage — nothing from the regular menu is ever out of reach.

Spawning & persistence (config/vehicles.lua)

Nex.Config.Spawning = {
  saveDamage = true,        -- persist & restore body/engine damage
  advancedDamage = true,    -- per-panel deformation (bundled)
  savePropsOnStore = true,  -- persist mods/props when a vehicle is stored
  checkVehicleModel = true, -- entity model must match the DB row
  useServerSetter = false,  -- create vehicles server-side from the start
}
Nex.Config.Retrieval.returnCost is the towing fee charged when a vehicle was left out or destroyed. Nex.Config.Transfers controls garage-to-garage and player-to-player transfers, their cost, a spawn-name blacklist, and nearbyPlayerRadius — player transfers, shares and sales only list and allow players within that range (default 10 m, false = whole server).

Vehicle classes (config/vehicles.lua)

Speed tiers (D–S) derived from each vehicle’s fInitialDriveMaxFlatVel handling value. Give any garage vehicleClasses = { "C", "D" } to restrict what can park there; omit it to allow everything. Per-vehicle overrides and a fallback class are available under Nex.Config.VehicleClasses.

Feature toggles (config/features.lua)

Every gameplay extra has its own block with an enabled flag: capacity limits, store fees, finance blocking, auto-impound, mileage & service reminders, paid repairs, selling to players, shared access, pins, the track blip, the audit log, and phone exports. Open the file — each block is commented.

Vehicle thumbnails (config/vehicle-images.lua)

Thumbnails load from a URL template — no image files ship with the resource. The default CDN covers every base-game vehicle. For addon cars, add direct links per spawn name in Nex.Config.VehicleImageLinks (config/vehicles.lua), or point the url template at your own image host. Set url = false to disable thumbnails — the UI falls back to a monogram.

Discord webhooks (server.cfg)

Webhook URLs are read from convars so they never live inside resource files. Add the categories you want to server.cfg and restart:
set nex_garages_webhook_store_takeout   "https://discord.com/api/webhooks/..."
set nex_garages_webhook_player_transfer "https://discord.com/api/webhooks/..."
set nex_garages_webhook_garage_transfer "https://discord.com/api/webhooks/..."
set nex_garages_webhook_impound         "https://discord.com/api/webhooks/..."
set nex_garages_webhook_private_garages "https://discord.com/api/webhooks/..."
set nex_garages_webhook_custom_garages  "https://discord.com/api/webhooks/..."
Leave a convar unset to disable that category.
Use set, not setr — replicated convars are visible to every client, and webhook URLs must stay server-side.

Hooks (config/hooks-client.lua / config/hooks-server.lua)

hooks-client.lua ships with events that fire on store, impound, take-out and transfer, plus verification callbacks you can return false from to veto the action — no core edits needed. hooks-server.lua is a stub for your own server-side additions.