In this section
- Installation
- Configuration
- Garage locations
- In-game garage editor
- Private garages
- Impound
- Player usage
- Commands
- Integrations & exports
- Troubleshooting
What you get
- Works on ESX, QBCore, and Qbox — auto-detected
- UI ships ready to use — no build step, nothing to compile
- Public, job, gang, impound and private garages, each supporting cars, boats or aircraft
- In-game garage editor (
/garagesadmin) — create, edit, hide and teleport to garages live, with JSON import/export between servers - Police impound with selectable lots, reasons, fees, hold timers and an owner-retrievable toggle
- Auto-impound for vehicles left out too long
- Vehicle actions — transfer between garages or players, share access, sell to players, rename, pin favourites, track left-out vehicles, repair for a fee
- Persistence — fuel, engine, body, mods, mileage and per-panel deformation (bundled) survive storage
- Job spawner garages — fresh fleet vehicles with livery/extra selection, rank locks and plate prefixes
- Walk-in garage interiors (“Go inside”) using the import/export showroom
- Cinematic garage mode (beta) — optional in-world vehicle browser with a cinematic camera, screen effects and an actions drawer, replacing the list menu
- Speed-based vehicle classes (D–S tiers from handling data) to restrict what parks where
- Economy — store fees, retrieval costs, capacity limits, society-fund payments
- Vehicle thumbnails from the official FiveM CDN, your own CDN, or per-vehicle links
- In-game audit log panel (
/garagelog), Discord webhooks (viaserver.cfgconvars), nickname word filter, phone exports - Server-side validation on every money- or ownership-moving action
- English and Spanish locales included

