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A multi-framework garage & impound system for FiveM with a modern UI. Personal, job, gang, impound and private garages for cars, boats and aircraft — with an in-game garage editor so you rarely have to touch a config file.

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What you get

  • Works on ESX, QBCore, and Qbox — auto-detected
  • UI ships ready to use — no build step, nothing to compile
  • Public, job, gang, impound and private garages, each supporting cars, boats or aircraft
  • In-game garage editor (/garagesadmin) — create, edit, hide and teleport to garages live, with JSON import/export between servers
  • Police impound with selectable lots, reasons, fees, hold timers and an owner-retrievable toggle
  • Auto-impound for vehicles left out too long
  • Vehicle actions — transfer between garages or players, share access, sell to players, rename, pin favourites, track left-out vehicles, repair for a fee
  • Persistence — fuel, engine, body, mods, mileage and per-panel deformation (bundled) survive storage
  • Job spawner garages — fresh fleet vehicles with livery/extra selection, rank locks and plate prefixes
  • Walk-in garage interiors (“Go inside”) using the import/export showroom
  • Cinematic garage mode (beta) — optional in-world vehicle browser with a cinematic camera, screen effects and an actions drawer, replacing the list menu
  • Speed-based vehicle classes (D–S tiers from handling data) to restrict what parks where
  • Economy — store fees, retrieval costs, capacity limits, society-fund payments
  • Vehicle thumbnails from the official FiveM CDN, your own CDN, or per-vehicle links
  • In-game audit log panel (/garagelog), Discord webhooks (via server.cfg convars), nickname word filter, phone exports
  • Server-side validation on every money- or ownership-moving action
  • English and Spanish locales included