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The config is split per domain — one file per topic, all under config/ and all editable (never escrowed):

Framework & locale (config/main.lua)

Leave Framework on "auto" unless you run multiple frameworks side by side.

UI accent color (config/main.lua)

The UI ships monochrome, but every highlight surface — primary buttons, active tabs, condition bars, status chips, toasts, checkboxes — follows one accent color you can change without touching the UI bundle:
Body text stays neutral so any accent keeps the panels readable.

Cinematic garage mode — beta (config/main.lua)

The cinematic garage is a beta feature. It’s fully playable, but still being polished — if anything behaves oddly on your server, keep enabled = false and report it to us.
Prefer an in-world browser over the list menu? Enable the cinematic garage:
hideHud auto-detects common HUD resources (qbx_hud, qb-hud, ps-hud, jg-hud, izzy-hud, 0r-hud) — pick one explicitly or turn it off with the hud option in config/integrations.lua. Pressing E at a garage then previews your stored vehicles one at a time at the spawn point — with your mods, livery and plate — behind a cinematic camera. ← / → browse, E / ENTER drives, opens the actions drawer (pin, repair, track, transfer, share, sell, rename, go inside — navigate with ↑ / ↓, confirm with ENTER), and BACKSPACE / ESC exits. A slim HUD shows the vehicle’s name, plate, condition, mileage, class and status badges. Previews are only visible to you and can’t be entered or damaged. Impound lots and job spawner garages always keep the classic menu, and the classic panel still opens when nothing is parked at the garage — nothing from the regular menu is ever out of reach.

Spawning & persistence (config/vehicles.lua)

Nex.Config.Retrieval.returnCost is the towing fee charged when a vehicle was left out or destroyed. Nex.Config.Transfers controls garage-to-garage and player-to-player transfers, their cost, a spawn-name blacklist, and nearbyPlayerRadius — player transfers, shares and sales only list and allow players within that range (default 10 m, false = whole server).

Vehicle classes (config/vehicles.lua)

Speed tiers (D–S) derived from each vehicle’s fInitialDriveMaxFlatVel handling value. Give any garage vehicleClasses = { "C", "D" } to restrict what can park there; omit it to allow everything. Per-vehicle overrides and a fallback class are available under Nex.Config.VehicleClasses.

Feature toggles (config/features.lua)

Every gameplay extra has its own block with an enabled flag: capacity limits, store fees, finance blocking, auto-impound, mileage & service reminders, paid repairs, selling to players, shared access, pins, the track blip, the audit log, and phone exports. Open the file — each block is commented.

Vehicle thumbnails (config/vehicle-images.lua)

Thumbnails load from a URL template — no image files ship with the resource. The default CDN covers every base-game vehicle. For addon cars, add direct links per spawn name in Nex.Config.VehicleImageLinks (config/vehicles.lua), or point the url template at your own image host. Set url = false to disable thumbnails — the UI falls back to a monogram.

Discord webhooks (server.cfg)

Webhook URLs are read from convars so they never live inside resource files. Add the categories you want to server.cfg and restart:
Leave a convar unset to disable that category.
Use set, not setr — replicated convars are visible to every client, and webhook URLs must stay server-side.

Hooks (config/hooks-client.lua / config/hooks-server.lua)

hooks-client.lua ships with events that fire on store, impound, take-out and transfer, plus verification callbacks you can return false from to veto the action — no core edits needed. hooks-server.lua is a stub for your own server-side additions.