Opening a garage
Walk to a garage marker and press E (configurable inconfig/controls.lua), or use ox_target / qb-target / the ox_lib
radial menu if enabled in config/integrations.lua.
Storing a vehicle
Drive into the garage radius and press E. The vehicle’s fuel, engine, body, mods and (optionally) per-panel deformation are saved with it. If the garage has a store fee or a capacity limit, both are checked here.The garage panel
The panel lists your vehicles with a thumbnail, plate, speed class and status chip — parked here, left out, at another garage, or impounded. Search by name or plate, and filter by state. Expanding a vehicle shows its fuel, engine and body condition, mileage, and every available action:Player pickers (transfer, share, sell) only list players within
Transfers.nearbyPlayerRadius metres (10 by default) — and the same
distance is enforced server-side when the action runs. Set it to false
to allow the whole server.Features.finance).
Mileage & servicing
WithFeatures.mileage enabled, every vehicle tracks a real odometer —
distance is measured client-side while the vehicle is actually driven and
persists with the vehicle. Past the service interval — or when engine/body
drop below the thresholds — the UI shows a needs service hint until the
vehicle is repaired.

