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Basic options live in config.lua. Edit and restart the resource to apply. Everything visual (text, logo, colors, position, size) is managed in game with the editor and saved to data/config.json automatically — you never edit that file by hand.

Options

Announcement hide timing

When a txAdmin announcement appears, the watermark hides for a duration that scales with the message length:
Duration = baseMs + (message length × perCharMs), clamped between minMs and maxMs.
The hide duration for txAdmin direct messages is configured in the in-game editor, not in config.lua.

Locales

Every notification and editor label lives in locales/<code>.json (en and es ship out of the box). To add a language:
  1. Copy locales/en.json to locales/<code>.json.
  2. Translate the values — keep the keys.
  3. Set Config.Locale = '<code>' in config.lua.
Missing keys fall back to English.